Package openmw.typesΒΆ

openmw.types defines functions for specific types of game objects.

Usage:

local types = require('openmw.types')

Type types

types.Activator

#Activator functions

types.Actor

Common #Actor functions for Creature, NPC, and Player.

types.Apparatus

#Apparatus functions

types.Armor

#Armor functions

types.Book

#Book functions

types.Container

#Container functions

types.Creature

#Creature functions

types.Door

#Door functions

types.Ingredient

#Ingredient functions

types.Item

#Item functions (all pickable items that can be placed to an inventory or container)

types.Light

#Light functions

types.Lockpick

#Lockpick functions

types.Miscellaneous

Functions for #Miscellaneous objects

types.NPC

#NPC functions

types.Player

#Player functions

types.Potion

#Potion functions

types.Probe

#Probe functions

types.Repair

#Repair functions

types.Static

Functions for #Static objects

types.Weapon

#Weapon functions

Type Activator

Activator.objectIsInstance(object)

Whether the object is an Activator.

Activator.record(objectOrRecordId)

Returns the read-only #ActivatorRecord of an activator

Type ActivatorRecord

ActivatorRecord.id

Record id

ActivatorRecord.model

VFS path to the model

ActivatorRecord.mwscript

MWScript on this activator (can be empty)

ActivatorRecord.name

Human-readable name

Type Actor

Actor.EQUIPMENT_SLOT

Available #EQUIPMENT_SLOT values.

Actor.STANCE

#STANCE

Actor.canMove(object)

Returns true if the object is an actor and is able to move.

Actor.currentSpeed(actor)

Current speed.

Actor.equipment(actor, slot)

Get equipment.

Actor.getPathfindingAgentBounds(actor)

Agent bounds to be used for pathfinding functions.

Actor.inventory(actor)

Actor inventory.

Actor.isEquipped(actor, item)

Returns true if the item is equipped on the actor.

Actor.isOnGround(actor)

Is the actor standing on ground.

Actor.isSwimming(actor)

Is the actor in water.

Actor.objectIsInstance(object)

Whether the object is an actor.

Actor.runSpeed(actor)

Speed of running.

Actor.setEquipment(actor, equipment)

Set equipment.

Actor.stance(actor)

Returns the current stance (whether a weapon/spell is readied), see the list of #STANCE values.

Actor.stats

The actor's stats.

Actor.walkSpeed(actor)

Speed of walking.

Type ActorStats

ActorStats.attributes
ActorStats.dynamic
ActorStats.level(actor)

Level (returns #LevelStat)

Type Apparatus

Apparatus.TYPE

#ApparatusTYPE

Apparatus.baseType

#Item

Apparatus.objectIsInstance(object)

Whether the object is an Apparatus.

Apparatus.record(objectOrRecordId)

Returns the read-only #ApparatusRecord of an apparatus

Type ApparatusRecord

ApparatusRecord.icon

VFS path to the icon

ApparatusRecord.id

The record ID of the apparatus

ApparatusRecord.model

VFS path to the model

ApparatusRecord.mwscript

MWScript on this apparatus (can be empty)

ApparatusRecord.name

The name of the apparatus

ApparatusRecord.quality

The quality of the apparatus

ApparatusRecord.type

The type of apparatus. See Apparatus.TYPE

ApparatusRecord.value
ApparatusRecord.weight

Type ApparatusTYPE

ApparatusTYPE.Alembic
ApparatusTYPE.Calcinator
ApparatusTYPE.MortarPestle
ApparatusTYPE.Retort

Type Armor

Armor.baseType

#Item

Armor.objectIsInstance(object)

Whether the object is an Armor.

Type AttributeStat

AttributeStat.base

The actor's base attribute value.

AttributeStat.damage

The amount the attribute has been damaged.

AttributeStat.modified

The actor's current attribute value (read-only.)

AttributeStat.modifier

The attribute's modifier.

Type AttributeStats

AttributeStats.agility(actor)

Agility (returns #AttributeStat)

AttributeStats.endurance(actor)

Endurance (returns #AttributeStat)

AttributeStats.intelligence(actor)

Intelligence (returns #AttributeStat)

AttributeStats.luck(actor)

Luck (returns #AttributeStat)

AttributeStats.personality(actor)

Personality (returns #AttributeStat)

AttributeStats.speed(actor)

Speed (returns #AttributeStat)

AttributeStats.strength(actor)

Strength (returns #AttributeStat)

AttributeStats.willpower(actor)

Willpower (returns #AttributeStat)

Type Book

Book.SKILL

#BookSKILL

Book.baseType

#Item

Book.objectIsInstance(object)

Whether the object is a Book.

Book.record(objectOrRecordId)

Returns the read-only #BookRecord of a book

Type BookRecord

BookRecord.enchant

The enchantment ID of this book (can be empty)

BookRecord.enchantCapacity
BookRecord.icon

VFS path to the icon

BookRecord.id

The record ID of the book

BookRecord.isScroll
BookRecord.model

VFS path to the model

BookRecord.mwscript

MWScript on this book (can be empty)

BookRecord.name

Name of the book

BookRecord.skill

The skill that this book teaches. See Book.SKILL

BookRecord.text

The text content of the book

BookRecord.value
BookRecord.weight

Type BookSKILL

BookSKILL.acrobatics

"acrobatics"

BookSKILL.alchemy

"alchemy"

BookSKILL.alteration

"alteration"

BookSKILL.armorer

"armorer"

BookSKILL.athletics

"athletics"

BookSKILL.axe

"axe"

BookSKILL.block

"block"

BookSKILL.bluntWeapon

"bluntweapon"

BookSKILL.conjuration

"conjuration"

BookSKILL.destruction

"destruction"

BookSKILL.enchant

"enchant"

BookSKILL.handToHand

"handtohand"

BookSKILL.heavyArmor

"heavyarmor"

BookSKILL.illusion

"illusion"

BookSKILL.lightArmor

"lightarmor"

BookSKILL.longBlade

"longblade"

BookSKILL.marksman

"marksman"

BookSKILL.mediumArmor

"mediumarmor"

BookSKILL.mercantile

"mercantile"

BookSKILL.mysticism

"mysticism"

BookSKILL.restoration

"restoration"

BookSKILL.security

"security"

BookSKILL.shortBlade

"shortblade"

BookSKILL.sneak

"sneak"

BookSKILL.spear

"spear"

BookSKILL.speechcraft

"speechcraft"

BookSKILL.unarmored

"unarmored"

Type Clothing

Clothing.baseType

#Item

Clothing.objectIsInstance(object)

Whether the object is a Clothing.

Type Container

Container.capacity(object)

Returns the capacity of a container

Container.content(object)

Container content.

Container.encumbrance(object)

Returns the total weight of everything in a container

Container.objectIsInstance(object)

Whether the object is a Container.

Container.record(objectOrRecordId)

Returns the read-only #ContainerRecord of a container

Type ContainerRecord

ContainerRecord.id

Record id

ContainerRecord.model

VFS path to the model

ContainerRecord.mwscript

MWScript on this container (can be empty)

ContainerRecord.name

Human-readable name

ContainerRecord.weight

capacity of this container

Type Creature

Creature.baseType

#Actor

Creature.objectIsInstance(object)

Whether the object is a creature.

Creature.record(objectOrRecordId)

Returns the read-only #CreatureRecord of a creature

Type CreatureRecord

CreatureRecord.baseCreature

Record id of a base creature, which was modified to create this one

CreatureRecord.model

VFS path to the creature's model

CreatureRecord.mwscript
CreatureRecord.name

Type Door

Door.destCell(object)

Destination cell (only if a teleport door).

Door.destPosition(object)

Destination (only if a teleport door).

Door.destRotation(object)

Destination rotation (only if a teleport door).

Door.isTeleport(object)

Whether the door is a teleport.

Door.objectIsInstance(object)

Whether the object is a Door.

Door.record(objectOrRecordId)

Returns the read-only #DoorRecord of a door

Type DoorRecord

DoorRecord.closeSound

VFS path to the sound of closing

DoorRecord.id

Record id

DoorRecord.model

VFS path to the model

DoorRecord.mwscript

MWScript on this door (can be empty)

DoorRecord.name

Human-readable name

DoorRecord.openSound

VFS path to the sound of opening

Type DynamicStat

DynamicStat.base
DynamicStat.current
DynamicStat.modifier

Type DynamicStats

DynamicStats.fatigue(actor)

Fatigue (returns #DynamicStat)

DynamicStats.health(actor)

Health (returns #DynamicStat)

DynamicStats.magicka(actor)

Magicka (returns #DynamicStat)

Type EQUIPMENT_SLOT

EQUIPMENT_SLOT.Ammunition
EQUIPMENT_SLOT.Amulet
EQUIPMENT_SLOT.Belt
EQUIPMENT_SLOT.Boots
EQUIPMENT_SLOT.CarriedLeft
EQUIPMENT_SLOT.CarriedRight
EQUIPMENT_SLOT.Cuirass
EQUIPMENT_SLOT.Greaves
EQUIPMENT_SLOT.Helmet
EQUIPMENT_SLOT.LeftGauntlet
EQUIPMENT_SLOT.LeftPauldron
EQUIPMENT_SLOT.LeftRing
EQUIPMENT_SLOT.Pants
EQUIPMENT_SLOT.RightGauntlet
EQUIPMENT_SLOT.RightPauldron
EQUIPMENT_SLOT.RightRing
EQUIPMENT_SLOT.Robe
EQUIPMENT_SLOT.Shirt
EQUIPMENT_SLOT.Skirt

Type Ingredient

Ingredient.baseType

#Item

Ingredient.objectIsInstance(object)

Whether the object is an Ingredient.

Ingredient.record(objectOrRecordId)

Returns the read-only #IngredientRecord of a Ingredient

Type IngredientRecord

IngredientRecord.icon

VFS path to the icon

IngredientRecord.id

Record id

IngredientRecord.model

VFS path to the model

IngredientRecord.mwscript

MWScript on this potion (can be empty)

IngredientRecord.name

Human-readable name

IngredientRecord.value
IngredientRecord.weight

Type Item

Item.objectIsInstance(object)

Whether the object is an item.

Type LevelStat

LevelStat.current

The actor's current level.

LevelStat.progress

The NPC's level progress (read-only.)

Type Light

Light.baseType

#Item

Light.objectIsInstance(object)

Whether the object is a Light.

Type Lockpick

Lockpick.baseType

#Item

Lockpick.objectIsInstance(object)

Whether the object is a Lockpick.

Lockpick.record(objectOrRecordId)

Returns the read-only #LockpickRecord of a lockpick

Type LockpickRecord

LockpickRecord.icon

VFS path to the icon

LockpickRecord.id

The record ID of the lockpick

LockpickRecord.maxCondition

The maximum number of uses of this lockpick

LockpickRecord.model

VFS path to the model

LockpickRecord.mwscript

MWScript on this lockpick (can be empty)

LockpickRecord.name

The name of the lockpick

LockpickRecord.quality

The quality of the lockpick

LockpickRecord.value
LockpickRecord.weight

Type Miscellaneous

Miscellaneous.baseType

#Item

Miscellaneous.objectIsInstance(object)

Whether the object is a Miscellaneous.

Miscellaneous.record(objectOrRecordId)

Returns the read-only #MiscellaneousRecord of a miscellaneous item

Type MiscellaneousRecord

MiscellaneousRecord.icon

VFS path to the icon

MiscellaneousRecord.id

The record ID of the miscellaneous item

MiscellaneousRecord.isKey
MiscellaneousRecord.model

VFS path to the model

MiscellaneousRecord.mwscript

MWScript on this miscellaneous item (can be empty)

MiscellaneousRecord.name

The name of the miscellaneous item

MiscellaneousRecord.value
MiscellaneousRecord.weight

Type NPC

NPC.baseType

#Actor

NPC.objectIsInstance(object)

Whether the object is an NPC or a Player.

NPC.record(objectOrRecordId)

Returns the read-only #NpcRecord of an NPC

NPC.stats

Type NpcRecord

NpcRecord.class

Name of the NPC's class (e. g. Acrobat)

NpcRecord.hair

Path to the hair body part model

NpcRecord.head

Path to the head body part model

NpcRecord.mwscript

MWScript that is attached to this NPC

NpcRecord.name
NpcRecord.race

Type NpcStats

NpcStats.skills

Type Player

Player.baseType

#NPC

Player.objectIsInstance(object)

Whether the object is a player.

Type Potion

Potion.baseType

#Item

Potion.objectIsInstance(object)

Whether the object is a Potion.

Potion.record(objectOrRecordId)

Returns the read-only #PotionRecord of a potion

Type PotionRecord

PotionRecord.icon

VFS path to the icon

PotionRecord.id

Record id

PotionRecord.model

VFS path to the model

PotionRecord.mwscript

MWScript on this potion (can be empty)

PotionRecord.name

Human-readable name

PotionRecord.value
PotionRecord.weight

Type Probe

Probe.baseType

#Item

Probe.objectIsInstance(object)

Whether the object is a Probe.

Probe.record(objectOrRecordId)

Returns the read-only #ProbeRecord of a probe

Type ProbeRecord

ProbeRecord.icon

VFS path to the icon

ProbeRecord.id

The record ID of the probe

ProbeRecord.maxCondition

The maximum number of uses of this probe

ProbeRecord.model

VFS path to the model

ProbeRecord.mwscript

MWScript on this probe (can be empty)

ProbeRecord.name

The name of the probe

ProbeRecord.quality

The quality of the probe

ProbeRecord.value
ProbeRecord.weight

Type Repair

Repair.baseType

#Item

Repair.objectIsInstance(object)

Whether the object is a Repair.

Repair.record(objectOrRecordId)

Returns the read-only #RepairRecord of a repair tool

Type RepairRecord

RepairRecord.icon

VFS path to the icon

RepairRecord.id

The record ID of the repair tool

RepairRecord.maxCondition

The maximum number of uses of this repair tool

RepairRecord.model

VFS path to the model

RepairRecord.mwscript

MWScript on this repair tool (can be empty)

RepairRecord.name

The name of the repair tool

RepairRecord.quality

The quality of the repair tool

RepairRecord.value
RepairRecord.weight

Type STANCE

STANCE.Nothing

Default stance

STANCE.Spell

Magic stance

STANCE.Weapon

Weapon stance

Type SkillStat

SkillStat.base

The NPC's base skill value.

SkillStat.damage

The amount the skill has been damaged.

SkillStat.modified

The NPC's current skill value (read-only.)

SkillStat.modifier

The skill's modifier.

SkillStat.progress

[0-1] The NPC's skill progress.

Type SkillStats

SkillStats.acrobatics(actor)

Acrobatics (returns #SkillStat)

SkillStats.alchemy(actor)

Alchemy (returns #SkillStat)

SkillStats.alteration(actor)

Alteration (returns #SkillStat)

SkillStats.armorer(actor)

Armorer (returns #SkillStat)

SkillStats.athletics(actor)

Athletics (returns #SkillStat)

SkillStats.axe(actor)

Axe (returns #SkillStat)

SkillStats.block(actor)

Block (returns #SkillStat)

SkillStats.bluntweapon(actor)

Blunt Weapon (returns #SkillStat)

SkillStats.conjuration(actor)

Conjuration (returns #SkillStat)

SkillStats.destruction(actor)

Destruction (returns #SkillStat)

SkillStats.enchant(actor)

Enchant (returns #SkillStat)

SkillStats.handtohand(actor)

Hand To Hand (returns #SkillStat)

SkillStats.heavyarmor(actor)

Heavy Armor (returns #SkillStat)

SkillStats.illusion(actor)

Illusion (returns #SkillStat)

SkillStats.lightarmor(actor)

Light Armor (returns #SkillStat)

SkillStats.longblade(actor)

Long Blade (returns #SkillStat)

SkillStats.marksman(actor)

Marksman (returns #SkillStat)

SkillStats.mediumarmor(actor)

Medium Armor (returns #SkillStat)

SkillStats.mercantile(actor)

Mercantile (returns #SkillStat)

SkillStats.mysticism(actor)

Mysticism (returns #SkillStat)

SkillStats.restoration(actor)

Restoration (returns #SkillStat)

SkillStats.security(actor)

Security (returns #SkillStat)

SkillStats.shortblade(actor)

Short Blade (returns #SkillStat)

SkillStats.sneak(actor)

Sneak (returns #SkillStat)

SkillStats.spear(actor)

Spear (returns #SkillStat)

SkillStats.speechcraft(actor)

Speechcraft (returns #SkillStat)

SkillStats.unarmored(actor)

Unarmored (returns #SkillStat)

Type Static

Static.objectIsInstance(object)

Whether the object is a Static.

Type Weapon

Weapon.TYPE

#WeaponTYPE

Weapon.baseType

#Item

Weapon.objectIsInstance(object)

Whether the object is a Weapon.

Weapon.record(objectOrRecordId)

Returns the read-only #WeaponRecord of a weapon

Type WeaponRecord

WeaponRecord.chopMaxDamage
WeaponRecord.chopMinDamage
WeaponRecord.enchant
WeaponRecord.enchantCapacity
WeaponRecord.health
WeaponRecord.icon

VFS path to the icon

WeaponRecord.id

Record id

WeaponRecord.isMagical
WeaponRecord.isSilver
WeaponRecord.model

VFS path to the model

WeaponRecord.mwscript

MWScript on this weapon (can be empty)

WeaponRecord.name

Human-readable name

WeaponRecord.reach
WeaponRecord.slashMaxDamage
WeaponRecord.slashMinDamage
WeaponRecord.speed
WeaponRecord.thrustMaxDamage
WeaponRecord.thrustMinDamage
WeaponRecord.type

See Weapon.TYPE

WeaponRecord.value
WeaponRecord.weight

Type WeaponTYPE

WeaponTYPE.Arrow
WeaponTYPE.AxeOneHand
WeaponTYPE.AxeTwoHand
WeaponTYPE.BluntOneHand
WeaponTYPE.BluntTwoClose
WeaponTYPE.BluntTwoWide
WeaponTYPE.Bolt
WeaponTYPE.LongBladeOneHand
WeaponTYPE.LongBladeTwoHand
WeaponTYPE.MarksmanBow
WeaponTYPE.MarksmanCrossbow
WeaponTYPE.MarksmanThrown
WeaponTYPE.ShortBladeOneHand
WeaponTYPE.SpearTwoWide

Type types

Field(s)

#Activator types.Activator

#Activator functions

#Actor types.Actor

Common #Actor functions for Creature, NPC, and Player.

#Apparatus types.Apparatus

#Apparatus functions

#Armor types.Armor

#Armor functions

#Book types.Book

#Book functions

#Container types.Container

#Container functions

#Creature types.Creature

#Creature functions

#Door types.Door

#Door functions

#Ingredient types.Ingredient

#Ingredient functions

#Item types.Item

#Item functions (all pickable items that can be placed to an inventory or container)

#Light types.Light

#Light functions

#Lockpick types.Lockpick

#Lockpick functions

#Miscellaneous types.Miscellaneous

Functions for #Miscellaneous objects

#NPC types.NPC

#NPC functions

#Player types.Player

#Player functions

#Potion types.Potion

#Potion functions

#Probe types.Probe

#Probe functions

#Repair types.Repair

#Repair functions

#Static types.Static

Functions for #Static objects

#Weapon types.Weapon

#Weapon functions

Type Activator

Field(s)

Activator.objectIsInstance(object)

Whether the object is an Activator.

Parameter

Return value

#boolean:

Activator.record(objectOrRecordId)

Returns the read-only #ActivatorRecord of an activator

Parameter

  • #any objectOrRecordId :

Return value

#ActivatorRecord:

Type ActivatorRecord

Field(s)

#string ActivatorRecord.id

Record id

#string ActivatorRecord.model

VFS path to the model

#string ActivatorRecord.mwscript

MWScript on this activator (can be empty)

#string ActivatorRecord.name

Human-readable name

Type Actor

Common functions for Creature, NPC, and Player.

Field(s)

#EQUIPMENT_SLOT Actor.EQUIPMENT_SLOT

Available #EQUIPMENT_SLOT values.

Used in Actor.equipment(obj) and Actor.setEquipment(obj, eqp).

#STANCE Actor.STANCE

#STANCE

Actor.canMove(object)

Returns true if the object is an actor and is able to move.

For dead, paralyzed, or knocked down actors it returns false.

Parameter

Return value

#boolean:

Actor.currentSpeed(actor)

Current speed.

Parameter

Return value

#number:

Actor.equipment(actor, slot)

Get equipment.

Has two overloads:
1) With single argument: returns a table slot -> openmw.core#GameObject of currently equipped items. See #EQUIPMENT_SLOT. Returns empty table if the actor doesn't have equipment slots.
2) With two arguments: returns an item equipped to the given slot.

Parameters

Actor.getPathfindingAgentBounds(actor)

Agent bounds to be used for pathfinding functions.

Parameter

Return value

#table: with shapeType and halfExtents

Actor.inventory(actor)

Actor inventory.

Parameter

Return value

openmw.core#Inventory:

Actor.isEquipped(actor, item)

Returns true if the item is equipped on the actor.

Parameters

Return value

#boolean:

Actor.isOnGround(actor)

Is the actor standing on ground.

Can be called only from a local script.

Parameter

Return value

#boolean:

Actor.isSwimming(actor)

Is the actor in water.

Can be called only from a local script.

Parameter

Return value

#boolean:

Actor.objectIsInstance(object)

Whether the object is an actor.

Parameter

Return value

#boolean:

Actor.runSpeed(actor)

Speed of running.

For dead actors it still returns a positive value.

Parameter

Return value

#number:

Actor.setEquipment(actor, equipment)

Set equipment.

Keys in the table are equipment slots (see #EQUIPMENT_SLOT). Each value can be either a GameObject or recordId. Raises an error if the actor doesn't have equipment slots and table is not empty. Can be used only in local scripts and only on self.

Parameters

Usage:

local self = require('openmw.self')
local Actor = require('openmw.types').Actor
Actor.setEquipment(self, {}) -- unequip all
Actor.stance(actor)

Returns the current stance (whether a weapon/spell is readied), see the list of #STANCE values.

Parameter

Return value

#number:

#ActorStats Actor.stats

The actor's stats.

Actor.walkSpeed(actor)

Speed of walking.

For dead actors it still returns a positive value.

Parameter

Return value

#number:

Type ActorStats

Field(s)

#AttributeStats ActorStats.attributes
#DynamicStats ActorStats.dynamic
ActorStats.level(actor)

Level (returns #LevelStat)

Parameter

Return value

#LevelStat:

Type Apparatus

Extends #Item

Field(s)

#ApparatusTYPE Apparatus.TYPE

#ApparatusTYPE

#Item Apparatus.baseType

#Item

Apparatus.objectIsInstance(object)

Whether the object is an Apparatus.

Parameter

Return value

#boolean:

Apparatus.record(objectOrRecordId)

Returns the read-only #ApparatusRecord of an apparatus

Parameter

  • #any objectOrRecordId :

Return value

#ApparatusRecord:

Type ApparatusRecord

Field(s)

#string ApparatusRecord.icon

VFS path to the icon

#string ApparatusRecord.id

The record ID of the apparatus

#string ApparatusRecord.model

VFS path to the model

#string ApparatusRecord.mwscript

MWScript on this apparatus (can be empty)

#string ApparatusRecord.name

The name of the apparatus

#number ApparatusRecord.quality

The quality of the apparatus

#number ApparatusRecord.type

The type of apparatus. See Apparatus.TYPE

#number ApparatusRecord.value
#number ApparatusRecord.weight

Type ApparatusTYPE

Apparatus.TYPE

Field(s)

#number ApparatusTYPE.Alembic
#number ApparatusTYPE.Calcinator
#number ApparatusTYPE.MortarPestle
#number ApparatusTYPE.Retort

Type Armor

Extends #Item

Field(s)

#Item Armor.baseType

#Item

Armor.objectIsInstance(object)

Whether the object is an Armor.

Parameter

Return value

#boolean:

Type AttributeStat

Field(s)

#number AttributeStat.base

The actor's base attribute value.

#number AttributeStat.damage

The amount the attribute has been damaged.

#number AttributeStat.modified

The actor's current attribute value (read-only.)

#number AttributeStat.modifier

The attribute's modifier.

Type AttributeStats

Field(s)

AttributeStats.agility(actor)

Agility (returns #AttributeStat)

Parameter

Return value

#AttributeStat:

AttributeStats.endurance(actor)

Endurance (returns #AttributeStat)

Parameter

Return value

#AttributeStat:

AttributeStats.intelligence(actor)

Intelligence (returns #AttributeStat)

Parameter

Return value

#AttributeStat:

AttributeStats.luck(actor)

Luck (returns #AttributeStat)

Parameter

Return value

#AttributeStat:

AttributeStats.personality(actor)

Personality (returns #AttributeStat)

Parameter

Return value

#AttributeStat:

AttributeStats.speed(actor)

Speed (returns #AttributeStat)

Parameter

Return value

#AttributeStat:

AttributeStats.strength(actor)

Strength (returns #AttributeStat)

Parameter

Return value

#AttributeStat:

AttributeStats.willpower(actor)

Willpower (returns #AttributeStat)

Parameter

Return value

#AttributeStat:

Type Book

Extends #Item

Field(s)

#BookSKILL Book.SKILL

#BookSKILL

#Item Book.baseType

#Item

Book.objectIsInstance(object)

Whether the object is a Book.

Parameter

Return value

#boolean:

Book.record(objectOrRecordId)

Returns the read-only #BookRecord of a book

Parameter

  • #any objectOrRecordId :

Return value

#BookRecord:

Type BookRecord

Field(s)

#string BookRecord.enchant

The enchantment ID of this book (can be empty)

#number BookRecord.enchantCapacity
#string BookRecord.icon

VFS path to the icon

#string BookRecord.id

The record ID of the book

#boolean BookRecord.isScroll
#string BookRecord.model

VFS path to the model

#string BookRecord.mwscript

MWScript on this book (can be empty)

#string BookRecord.name

Name of the book

#string BookRecord.skill

The skill that this book teaches. See Book.SKILL

#string BookRecord.text

The text content of the book

#number BookRecord.value
#number BookRecord.weight

Type BookSKILL

Book.SKILL

Field(s)

#string BookSKILL.acrobatics

"acrobatics"

#string BookSKILL.alchemy

"alchemy"

#string BookSKILL.alteration

"alteration"

#string BookSKILL.armorer

"armorer"

#string BookSKILL.athletics

"athletics"

#string BookSKILL.axe

"axe"

#string BookSKILL.block

"block"

#string BookSKILL.bluntWeapon

"bluntweapon"

#string BookSKILL.conjuration

"conjuration"

#string BookSKILL.destruction

"destruction"

#string BookSKILL.enchant

"enchant"

#string BookSKILL.handToHand

"handtohand"

#string BookSKILL.heavyArmor

"heavyarmor"

#string BookSKILL.illusion

"illusion"

#string BookSKILL.lightArmor

"lightarmor"

#string BookSKILL.longBlade

"longblade"

#string BookSKILL.marksman

"marksman"

#string BookSKILL.mediumArmor

"mediumarmor"

#string BookSKILL.mercantile

"mercantile"

#string BookSKILL.mysticism

"mysticism"

#string BookSKILL.restoration

"restoration"

#string BookSKILL.security

"security"

#string BookSKILL.shortBlade

"shortblade"

#string BookSKILL.sneak

"sneak"

#string BookSKILL.spear

"spear"

#string BookSKILL.speechcraft

"speechcraft"

#string BookSKILL.unarmored

"unarmored"

Type Clothing

Extends #Item

Field(s)

#Item Clothing.baseType

#Item

Clothing.objectIsInstance(object)

Whether the object is a Clothing.

Parameter

Return value

#boolean:

Type Container

Field(s)

Container.capacity(object)

Returns the capacity of a container

Parameter

Return value

#number:

Container.content(object)

Container content.

Parameter

Return value

openmw.core#Inventory:

Container.encumbrance(object)

Returns the total weight of everything in a container

Parameter

Return value

#number:

Container.objectIsInstance(object)

Whether the object is a Container.

Parameter

Return value

#boolean:

Container.record(objectOrRecordId)

Returns the read-only #ContainerRecord of a container

Parameter

  • #any objectOrRecordId :

Return value

#ContainerRecord:

Type ContainerRecord

Field(s)

#string ContainerRecord.id

Record id

#string ContainerRecord.model

VFS path to the model

#string ContainerRecord.mwscript

MWScript on this container (can be empty)

#string ContainerRecord.name

Human-readable name

#number ContainerRecord.weight

capacity of this container

Type Creature

Extends #Actor

Field(s)

#Actor Creature.baseType

#Actor

Creature.objectIsInstance(object)

Whether the object is a creature.

Parameter

Return value

#boolean:

Creature.record(objectOrRecordId)

Returns the read-only #CreatureRecord of a creature

Parameter

  • #any objectOrRecordId :

Return value

#CreatureRecord:

Type CreatureRecord

Field(s)

#string CreatureRecord.baseCreature

Record id of a base creature, which was modified to create this one

#string CreatureRecord.model

VFS path to the creature's model

#string CreatureRecord.mwscript
#string CreatureRecord.name

Type Door

Field(s)

Door.destCell(object)

Destination cell (only if a teleport door).

Parameter

Return value

openmw.core#Cell:

Door.destPosition(object)

Destination (only if a teleport door).

Parameter

Return value

openmw.util#Vector3:

Door.destRotation(object)

Destination rotation (only if a teleport door).

Parameter

Return value

openmw.util#Vector3:

Door.isTeleport(object)

Whether the door is a teleport.

Parameter

Return value

#boolean:

Door.objectIsInstance(object)

Whether the object is a Door.

Parameter

Return value

#boolean:

Door.record(objectOrRecordId)

Returns the read-only #DoorRecord of a door

Parameter

  • #any objectOrRecordId :

Return value

#DoorRecord:

Type DoorRecord

Field(s)

#string DoorRecord.closeSound

VFS path to the sound of closing

#string DoorRecord.id

Record id

#string DoorRecord.model

VFS path to the model

#string DoorRecord.mwscript

MWScript on this door (can be empty)

#string DoorRecord.name

Human-readable name

#string DoorRecord.openSound

VFS path to the sound of opening

Type DynamicStat

Field(s)

#number DynamicStat.base
#number DynamicStat.current
#number DynamicStat.modifier

Type DynamicStats

Field(s)

DynamicStats.fatigue(actor)

Fatigue (returns #DynamicStat)

Parameter

Return value

#DynamicStat:

DynamicStats.health(actor)

Health (returns #DynamicStat)

Parameter

Return value

#DynamicStat:

DynamicStats.magicka(actor)

Magicka (returns #DynamicStat)

Parameter

Return value

#DynamicStat:

Type EQUIPMENT_SLOT

Field(s)

#number EQUIPMENT_SLOT.Ammunition
#number EQUIPMENT_SLOT.Amulet
#number EQUIPMENT_SLOT.Belt
#number EQUIPMENT_SLOT.Boots
#number EQUIPMENT_SLOT.CarriedLeft
#number EQUIPMENT_SLOT.CarriedRight
#number EQUIPMENT_SLOT.Cuirass
#number EQUIPMENT_SLOT.Greaves
#number EQUIPMENT_SLOT.Helmet
#number EQUIPMENT_SLOT.LeftGauntlet
#number EQUIPMENT_SLOT.LeftPauldron
#number EQUIPMENT_SLOT.LeftRing
#number EQUIPMENT_SLOT.Pants
#number EQUIPMENT_SLOT.RightGauntlet
#number EQUIPMENT_SLOT.RightPauldron
#number EQUIPMENT_SLOT.RightRing
#number EQUIPMENT_SLOT.Robe
#number EQUIPMENT_SLOT.Shirt
#number EQUIPMENT_SLOT.Skirt

Type Ingredient

Extends #Item

Field(s)

#Item Ingredient.baseType

#Item

Ingredient.objectIsInstance(object)

Whether the object is an Ingredient.

Parameter

Return value

#boolean:

Ingredient.record(objectOrRecordId)

Returns the read-only #IngredientRecord of a Ingredient

Parameter

  • #any objectOrRecordId :

Return value

#IngredientRecord:

Type IngredientRecord

Field(s)

#string IngredientRecord.icon

VFS path to the icon

#string IngredientRecord.id

Record id

#string IngredientRecord.model

VFS path to the model

#string IngredientRecord.mwscript

MWScript on this potion (can be empty)

#string IngredientRecord.name

Human-readable name

#number IngredientRecord.value
#number IngredientRecord.weight

Type Item

Functions for pickable items that can be placed to an inventory or container

Field(s)

Item.objectIsInstance(object)

Whether the object is an item.

Parameter

Return value

#boolean:

Type LevelStat

Field(s)

#number LevelStat.current

The actor's current level.

#number LevelStat.progress

The NPC's level progress (read-only.)

Type Light

Extends #Item

Field(s)

#Item Light.baseType

#Item

Light.objectIsInstance(object)

Whether the object is a Light.

Parameter

Return value

#boolean:

Type Lockpick

Extends #Item

Field(s)

#Item Lockpick.baseType

#Item

Lockpick.objectIsInstance(object)

Whether the object is a Lockpick.

Parameter

Return value

#boolean:

Lockpick.record(objectOrRecordId)

Returns the read-only #LockpickRecord of a lockpick

Parameter

  • #any objectOrRecordId :

Return value

#LockpickRecord:

Type LockpickRecord

Field(s)

#string LockpickRecord.icon

VFS path to the icon

#string LockpickRecord.id

The record ID of the lockpick

#number LockpickRecord.maxCondition

The maximum number of uses of this lockpick

#string LockpickRecord.model

VFS path to the model

#string LockpickRecord.mwscript

MWScript on this lockpick (can be empty)

#string LockpickRecord.name

The name of the lockpick

#number LockpickRecord.quality

The quality of the lockpick

#number LockpickRecord.value
#number LockpickRecord.weight

Type Miscellaneous

Extends #Item

Field(s)

#Item Miscellaneous.baseType

#Item

Miscellaneous.objectIsInstance(object)

Whether the object is a Miscellaneous.

Parameter

Return value

#boolean:

Miscellaneous.record(objectOrRecordId)

Returns the read-only #MiscellaneousRecord of a miscellaneous item

Parameter

  • #any objectOrRecordId :

Return value

#MiscellaneousRecord:

Type MiscellaneousRecord

Field(s)

#string MiscellaneousRecord.icon

VFS path to the icon

#string MiscellaneousRecord.id

The record ID of the miscellaneous item

#boolean MiscellaneousRecord.isKey
#string MiscellaneousRecord.model

VFS path to the model

#string MiscellaneousRecord.mwscript

MWScript on this miscellaneous item (can be empty)

#string MiscellaneousRecord.name

The name of the miscellaneous item

#number MiscellaneousRecord.value
#number MiscellaneousRecord.weight

Type NPC

Extends #Actor

Field(s)

#Actor NPC.baseType

#Actor

NPC.objectIsInstance(object)

Whether the object is an NPC or a Player.

Parameter

Return value

#boolean:

NPC.record(objectOrRecordId)

Returns the read-only #NpcRecord of an NPC

Parameter

  • #any objectOrRecordId :

Return value

#NpcRecord:

#NpcStats NPC.stats

Type NpcRecord

Field(s)

#string NpcRecord.class

Name of the NPC's class (e. g. Acrobat)

#string NpcRecord.hair

Path to the hair body part model

#string NpcRecord.head

Path to the head body part model

#string NpcRecord.mwscript

MWScript that is attached to this NPC

#string NpcRecord.name
#string NpcRecord.race

Type NpcStats

Field(s)

#SkillStats NpcStats.skills

Type Player

Extends #NPC

Field(s)

#NPC Player.baseType

#NPC

Player.objectIsInstance(object)

Whether the object is a player.

Parameter

Return value

#boolean:

Type Potion

Extends #Item

Field(s)

#Item Potion.baseType

#Item

Potion.objectIsInstance(object)

Whether the object is a Potion.

Parameter

Return value

#boolean:

Potion.record(objectOrRecordId)

Returns the read-only #PotionRecord of a potion

Parameter

  • #any objectOrRecordId :

Return value

#PotionRecord:

Type PotionRecord

Field(s)

#string PotionRecord.icon

VFS path to the icon

#string PotionRecord.id

Record id

#string PotionRecord.model

VFS path to the model

#string PotionRecord.mwscript

MWScript on this potion (can be empty)

#string PotionRecord.name

Human-readable name

#number PotionRecord.value
#number PotionRecord.weight

Type Probe

Extends #Item

Field(s)

#Item Probe.baseType

#Item

Probe.objectIsInstance(object)

Whether the object is a Probe.

Parameter

Return value

#boolean:

Probe.record(objectOrRecordId)

Returns the read-only #ProbeRecord of a probe

Parameter

  • #any objectOrRecordId :

Return value

#ProbeRecord:

Type ProbeRecord

Field(s)

#string ProbeRecord.icon

VFS path to the icon

#string ProbeRecord.id

The record ID of the probe

#number ProbeRecord.maxCondition

The maximum number of uses of this probe

#string ProbeRecord.model

VFS path to the model

#string ProbeRecord.mwscript

MWScript on this probe (can be empty)

#string ProbeRecord.name

The name of the probe

#number ProbeRecord.quality

The quality of the probe

#number ProbeRecord.value
#number ProbeRecord.weight

Type Repair

Extends #Item

Field(s)

#Item Repair.baseType

#Item

Repair.objectIsInstance(object)

Whether the object is a Repair.

Parameter

Return value

#boolean:

Repair.record(objectOrRecordId)

Returns the read-only #RepairRecord of a repair tool

Parameter

  • #any objectOrRecordId :

Return value

#RepairRecord:

Type RepairRecord

Field(s)

#string RepairRecord.icon

VFS path to the icon

#string RepairRecord.id

The record ID of the repair tool

#number RepairRecord.maxCondition

The maximum number of uses of this repair tool

#string RepairRecord.model

VFS path to the model

#string RepairRecord.mwscript

MWScript on this repair tool (can be empty)

#string RepairRecord.name

The name of the repair tool

#number RepairRecord.quality

The quality of the repair tool

#number RepairRecord.value
#number RepairRecord.weight

Type STANCE

Field(s)

#number STANCE.Nothing

Default stance

#number STANCE.Spell

Magic stance

#number STANCE.Weapon

Weapon stance

Type SkillStat

Field(s)

#number SkillStat.base

The NPC's base skill value.

#number SkillStat.damage

The amount the skill has been damaged.

#number SkillStat.modified

The NPC's current skill value (read-only.)

#number SkillStat.modifier

The skill's modifier.

#number SkillStat.progress

[0-1] The NPC's skill progress.

Type SkillStats

Field(s)

SkillStats.acrobatics(actor)

Acrobatics (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.alchemy(actor)

Alchemy (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.alteration(actor)

Alteration (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.armorer(actor)

Armorer (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.athletics(actor)

Athletics (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.axe(actor)

Axe (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.block(actor)

Block (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.bluntweapon(actor)

Blunt Weapon (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.conjuration(actor)

Conjuration (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.destruction(actor)

Destruction (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.enchant(actor)

Enchant (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.handtohand(actor)

Hand To Hand (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.heavyarmor(actor)

Heavy Armor (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.illusion(actor)

Illusion (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.lightarmor(actor)

Light Armor (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.longblade(actor)

Long Blade (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.marksman(actor)

Marksman (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.mediumarmor(actor)

Medium Armor (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.mercantile(actor)

Mercantile (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.mysticism(actor)

Mysticism (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.restoration(actor)

Restoration (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.security(actor)

Security (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.shortblade(actor)

Short Blade (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.sneak(actor)

Sneak (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.spear(actor)

Spear (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.speechcraft(actor)

Speechcraft (returns #SkillStat)

Parameter

Return value

#SkillStat:

SkillStats.unarmored(actor)

Unarmored (returns #SkillStat)

Parameter

Return value

#SkillStat:

Type Static

Field(s)

Static.objectIsInstance(object)

Whether the object is a Static.

Parameter

Return value

#boolean:

Type Weapon

Extends #Item

Field(s)

#WeaponTYPE Weapon.TYPE

#WeaponTYPE

#Item Weapon.baseType

#Item

Weapon.objectIsInstance(object)

Whether the object is a Weapon.

Parameter

Return value

#boolean:

Weapon.record(objectOrRecordId)

Returns the read-only #WeaponRecord of a weapon

Parameter

  • #any objectOrRecordId :

Return value

#WeaponRecord:

Type WeaponRecord

Field(s)

#number WeaponRecord.chopMaxDamage
#number WeaponRecord.chopMinDamage
#string WeaponRecord.enchant
#number WeaponRecord.enchantCapacity
#number WeaponRecord.health
#string WeaponRecord.icon

VFS path to the icon

#string WeaponRecord.id

Record id

#boolean WeaponRecord.isMagical
#boolean WeaponRecord.isSilver
#string WeaponRecord.model

VFS path to the model

#string WeaponRecord.mwscript

MWScript on this weapon (can be empty)

#string WeaponRecord.name

Human-readable name

#number WeaponRecord.reach
#number WeaponRecord.slashMaxDamage
#number WeaponRecord.slashMinDamage
#number WeaponRecord.speed
#number WeaponRecord.thrustMaxDamage
#number WeaponRecord.thrustMinDamage
#number WeaponRecord.type

See Weapon.TYPE

#number WeaponRecord.value
#number WeaponRecord.weight

Type WeaponTYPE

Weapon.TYPE

Field(s)

#number WeaponTYPE.Arrow
#number WeaponTYPE.AxeOneHand
#number WeaponTYPE.AxeTwoHand
#number WeaponTYPE.BluntOneHand
#number WeaponTYPE.BluntTwoClose
#number WeaponTYPE.BluntTwoWide
#number WeaponTYPE.Bolt
#number WeaponTYPE.LongBladeOneHand
#number WeaponTYPE.LongBladeTwoHand
#number WeaponTYPE.MarksmanBow
#number WeaponTYPE.MarksmanCrossbow
#number WeaponTYPE.MarksmanThrown
#number WeaponTYPE.ShortBladeOneHand
#number WeaponTYPE.SpearTwoWide